I don't have anything against innovation - provided it's more useful than the inconsistency it introduces. Tools, including software, are used for other ends, they are not ends in themselves except for a few people who specialize in them, or are otherwise particularly interested in them.
Part of the problem is that different people value different things and, consequently, want different things in their tools. This inevitably introduces complexity, both in the variety of tools available and in the tools themselves.
When browsing the internet and blogs, I am interested in finding interesting or useful content, not in learning to manage a dozen different software systems. There are too many different blogging/commenting systems. For someone interested in finding useful or interesting content rather than in "communing", it is seriously annoying to keep track of how they work.
Standardize somewhat on the blogging/commenting systems. Reducing the number of different systems will lessen the complexity a lot more than adding features to one or another would increase it. Reduce the number of systems by making it easier for current sites to transfer to another system. Reduce forking of projects by making it easy to patch systems to a consistent standard.
Showing posts with label creativeness. Show all posts
Showing posts with label creativeness. Show all posts
Friday, October 30, 2009
Thursday, October 29, 2009
Benefits of Having a Purpose
To get the benefits of having a "purpose" it doesn't need to be spiritual or altruistic or even helpful to others, all that is necessary is that it keeps you from dwelling on yourself and your own problems. Serious study, if it is interesting enough to you and difficult enough to really engage your attention is more than enough to gain you the benefits of a "purpose".
Partially a response to a post on Less Wrong back in February.
Partially a response to a post on Less Wrong back in February.
Labels:
commitment,
creativeness,
emotion,
enthusiasm,
motivation,
rationality
Tuesday, April 14, 2009
Creativeness
When you come up with a new idea, review how you came up with it, maybe you can improve it, or do better next time, or learn how to come up with even more ideas.
Spend time thinking - not reading or studying or talking. To get away from my normal "background" I do much of my creative thinking while walking. I keep a notepad in my pocket to write down my ideas so they're not forgotten. The changing, more random, background helps trigger new ideas and new ways of looking at old ideas. And sometimes reminds me of older ideas I had forgotten.
Browsing the web, especially when I push myself to follow links rather than reading more intensively, also has some of the same effects, though it's not as effective as walking - but sometimes the weather is too bad for writing down any ideas I get, either raining or snowing.
You must write down your ideas or you WILL forget them.
Play with ideas, explore unusual or random juxtapositions of ideas. Exploit ambiguity and metaphors to open up new ideas or approaches. Look for **more** solutions or ideas that could lead to solutions. Try changing one of the rules or constraints and see what happens.
Avoid premature evaluation - ideas that don't work can still lead you to ones that can - but only if you keep exploring them.
I prefer "creativeness" to the conventional "creativity", because the latter is too often reified into something in itself. Creativeness (or creativity) is actually a description of the originality of choices that we make - in design and in making decisions.
Spend time thinking - not reading or studying or talking. To get away from my normal "background" I do much of my creative thinking while walking. I keep a notepad in my pocket to write down my ideas so they're not forgotten. The changing, more random, background helps trigger new ideas and new ways of looking at old ideas. And sometimes reminds me of older ideas I had forgotten.
Browsing the web, especially when I push myself to follow links rather than reading more intensively, also has some of the same effects, though it's not as effective as walking - but sometimes the weather is too bad for writing down any ideas I get, either raining or snowing.
You must write down your ideas or you WILL forget them.
Play with ideas, explore unusual or random juxtapositions of ideas. Exploit ambiguity and metaphors to open up new ideas or approaches. Look for **more** solutions or ideas that could lead to solutions. Try changing one of the rules or constraints and see what happens.
Avoid premature evaluation - ideas that don't work can still lead you to ones that can - but only if you keep exploring them.
I prefer "creativeness" to the conventional "creativity", because the latter is too often reified into something in itself. Creativeness (or creativity) is actually a description of the originality of choices that we make - in design and in making decisions.
Labels:
creativeness,
creativity,
decision making,
design
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